[dev1122] Voidwatch Adjustments The following enemy weakness adjustments, formerly exclusive to the final chapter of Voidwatch, will apply to all jurisdictions. *Triggering weaknesses will lower enemies’ attack and magic attack power. *Abilities and spells learned via merit points will not trigger enemy weaknesses. *The thief ability Bully will trigger enemy weaknesses. *All pet special attacks will be able to strike enemy weaknesses. *The ranger ability Bounty Shot will not trigger enemy weaknesses. *Wyvern breath attacks will not trigger enemy weaknesses. *Only a single blood pact for each avatar will trigger enemy weaknesses: Carbuncle: Holy Mist Fenrir: Lunar Bay Ifrit: Fire IV Shiva: Blizzard IV Garuda: Aero IV Titan: Stone IV Ramuh: Thunder IV Leviathan: Water IV Diabolos: Night Terror *All automation abilities and special attacks will trigger enemy weaknesses. *The scholar ability Modus Veritas will not trigger enemy weaknesses. *The spells and abilities that will no longer trigger enemy weaknesses will be replaced with other ones usable by the same job so that each job's chance of triggering weaknesses remains relatively unchanged. *The "Void Cluster," a new key item that may be used to weaken Voidwalkers, has been added.
Obtaining and Using Void Clusters *Purchase a "phase displacer" item from the NPC Ardrick (Jugner Forest, I-8) for 100,000 gil. *Up to five phase displacers may be purchased at one time. After completing one purchase, no more displacers may be purchased until the next Conquest tally. *Phase displacers are stackable (up to 99) and may not be traded, sent via the delivery service, or sold in bazaars and auction houses. *Convert phase displacers to void clusters by trading them to a Planar Rift. Up to five Void Clusters may be carried at one time. *Upon initiating a Voidwatch operation, players will be prompted as to how many Void Clusters they want to use. Select the desired amount and begin the battle. *The following equipment items, hereafter to be known as "Pulse Panoplia"—a reference to their luminescent appearance—may now be converted to new items called Pulse Cells.
Pulse Cell Conversion When obtaining a pulse weapon or piece of armor from a Riftworn Pyxis, select "Obtain as pulse cell." Items obtainable as pulse cells will be marked with a star. Pulse cells are stackable (up to 12), deliverable, and may be traded or sold at bazaars and the auction house. Trade five of any one variety of pulse cell to the NPC Ardrick (Jugner Forest, I-8) to obtain the corresponding piece of pulse equipment. *In order to have equipment reconstructed, players must possess the designation for defeating the Voidwalker that drops the corresponding item.
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